Reviews

Review: Dear Esther

On to the next big thing… err not big just maybe the next thing. After the completion of the 35MM which you can view here (35MM Playlist), I could not decide which game to go after next. I wasn’t ready to start something big because I was in the middle of a decision making process of buying a new game or playing something that I already own. That part alone takes most of my streaming time, at least it feels like it.

So as the time went on I decided to jump into Dear Esther. I have previously played the game, a few times actually. Every time I go through it, it is very relaxing. I think I may have played through this particular title maybe 4 to 5 times now? Not sure, but enough times to know that I can complete it in about an hour.

Dear Esther, wasn’t very expensive and from what I know was one of the very first walking simulators. Which to me at the time was very intriguing… I mean no combat, no other systems except for walking and looking at things? Even the dialogue (in this case monologue) is automated? I have literally never played anything like it, until Dear Esther showed up to the scene.

So I bought it and I played it, falling in love with it instantly.

The game is built on the Source engine, which is now very old, but the game still looks very good. There is something magical about the color palette the designers picked. Every area is very interesting, brings about a unique sense of solitude. You can’t help but feel very isolated as you are walking up the mountain paths.

The monologues are simply amazing, the voice acting is done so well. It’s one of those stories that you piece together as you trigger certain areas by either walking near them or looking at certain things.

The ending the first time it happened, took my breath away, literally.

Would I recommend this game, YES absolutely yes, no ifs or buts about it. Everyone should play a game where the point of it is to tell a story and nothing else.

[youtube https://www.youtube.com/watch?v=7L6Fgo3mQSI]

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